Too much healing?
So we already have the Monk (superb at healing), and the Ritualist (okay at healing but in a broader sense). I've been looking through the Paragon and Dervish skill. Oh my god they have some really potent heals; non-self heals!
Dervish "imbue health" 10 energy, 10 sec recharge to heal 41% of his current health on someone (max 300)? That's pretty beasty. There are others in there too. Paragon also has a pretty strong line of healing and condition removal. Will the game, especially PvP, become a game of "whoever can manage to disable all the healing out there somehow, wins"? Is healing-to-win going to be a new win-all strategy? Also, check out Signet of Piety -- lose 1 ench, heal for 114 on target ally. Recharge instantly if enchantment was lost.
With all the healing out there, it's going to be very tough to outdamage the enemy's healing, especially since so many classes now will have heal-other skills. Could healing become a brick wall to the game?
Last edited by mqstout; Jul 28, 2006 at 02:50 PM // 14:50..
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